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Trying to create a CTF game in UDK Mobile

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    Trying to create a CTF game in UDK Mobile

    Hello everyone, I am a long time reader but first time poster on these forums so I thought I'd quickly introduce myself. I am a recent graduate of Durham College's, Ontario, three year Game Development course and am currently trying to get my foot in the door of the gaming industry.

    I've recently started to brainstorm up some ideas for a UDK Mobile game for me and some former classmates to work on and ultimately the goal would be to create a simple, fun game and sell it on the Apple App Store. Me and one of my former classmates have come up with an idea we both like which is a CTF type game with some gameplay and features tailored to making it easily playable on ipod / iphone / ipad etc. I consider myself a 3d environment artist. I am by no means a programmer, which leads to the problem I have having;

    I am having trouble with trying to implement a CTF game play into UDK Mobile. I've been trying some stuff with kismet to get something working but I'm not getting far. Would anyone have ideas on how to go about making a CTF game play or game type in UDK Mobile? Also, would it be at all possible to import the assets and coding required for the CTF game type in normal UDK into UDK Mobile?

    Apologies for the long post. Any help would be appreciated

    #2
    Why not slowly port over some of UDK PC over to UDK Mobile like you said? It would be my first plan of attack.

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      #3
      Yea mate, try and port over as much from UDK PC and then modify it for Mobile, it will take a LOT of tinckering, but nothing too challenging. I have found most of the UT stuff takes longer to port over to UDKM so maybe try porting something over that is higher in the tree

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        #4
        You could do this through kismet or programming. Programming is easier as you would not need to replicate it through multiple maps. What I would start off with is reading actor class and seeign how it works extend from the actor class to make the flag check to see if the player touches it the attach the flag to the back of the player.

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          #5
          in Kismet o.O that will be a VERY messy job and probably more frustrating then programming at times. I would stick to programming, because then you can extend from it and if you find anything that you want to change, you just have to type in a few extra lines and your done.

          Kismet should be used for -map- quick fixes. Like for opening doors, triggers, certain cameras etc. Little things basically. Not saying it cant be done in Kismet, but it will be much harder.

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            #6
            Thanks for the suggestions. It seems the general consensus is programming this would the better route. After trying some of it in kismet I now agree that programming it would be better. I now have to find someone to help me with this as I can't program to save my life haha.

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