Hi all, I'm sure this is really simple but I just can't seem to get any results. I'd like to set up a KActor to be moved using the UberStickMoveZone, but I can't figure out how to actually pass the input to the KActor. So I've been able to use some code like this:
to create a rotation, but I haven't been able to work out how to actually take in the input from the UberStickMoveZone.
In MobilePC.uc I've added this code:
I've tried a ton of combinations but I can't seem to wrap my head around what exactly is going on with the movement code; I'm having trouble understanding where the UberStickMoveZone actually tells the pawn to move
I've really tried searching and haven't been able to work this out from any of the other posts I could find so any help is appreciated
Code:
StaticMeshComponent.AddTorque(vect(0,0,TurnSpeed));
In MobilePC.uc I've added this code:
Code:
// Update the junker's movement direction function JunkerMove( float DeltaTime ) { if (Junker != None) { Junker.AxisInput(PlayerInput.aBaseX, PlayerInput.aBaseY); } }


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