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    iOS Device UE3SYS:CRASH

    I've had wonderful success with the UDK Mobile and and UDK Remote. My levels are built, enemies patrol, player works, triggers, respawns, and so on. However, when I finally did the provisioning and purchased the license from Epic I received this error on my iPhone 4. Frontend says it was successful in deploying but when I run the application, the UDK logo displays followed by this:

    UE3SYS:CRASH:
    Core/Inc/UnMath.h(5921):
    Assertion failed: (Abs(1.f - M.GetAxis(0).SizeSquared())<=0.01f) && (Abs(1.f - M.GetAxis(1).SizedSquared())<=0.01f) && (Abs(1.f -
    M.getAxis(2).SizedSquared())<=0.01f)

    UE3SYS:GAME:Mobile
    UE3SYS:ENGINEVERSION:7748
    UE3SYS:CHANGELIST:742347
    UE3SYS:CONFIGURATION:Release
    CallStack:
    0 MobileGame 0x0006948c 0x0 + 431244
    1 MobileGame 0x0103dc54 _ZN22FFullScreenMobieIPhoneD0 Ev + 7184
    2 libSystem.B.dylib 0x34a355cb _sigtramp +34
    3 MobileGame 0x010434f4 _ZN13FHttpDownloadD2Ev + 4800
    4 MobileGame 0x010431e0 _ZN13FHttpDownloadD2Ev + 4012
    5 MobileGame 0x01042d6c _ZN13FHttpDownloadD2Ev + 2872
    6 MobileGame 0x01042eec _ZN13FHttpDownloadD2Ev + 3256
    7 MobileGame 0x01040d8c _ZN22FFullScreenMobieIPhoneD0 Ev + 19784
    8 Fundation 0x33bd1229 -[NSThread main] + 44
    9 Fundation 0x33bca2dd _NSThread_main_ + 972
    10 libSystem.B.dylib 0x34a38285 _pthread_start + 248
    11 libSystem.B.dylib 0x34a2d2b0 thread_assign_default + 4294967295

    Does anyone have any idea what I did wrong or what this means?
    Thank you in advance

    #2
    I haven't figured this out yet but I think it's looking for initial x,y,z coordinates with the get axis 0,1,2 function. And the abs1.f-0.f could mean a floating point number between 1 and 0.01 maybe its absolute value. So maybe what this is telling me is that unreal doesn't know where the initial spawn point is. But I have one in the scene hmm. Any thoughts on this?

    Comment


      #3
      Well it's crunch time now and everything is coming together. UI is working enemies are working and most of the levels are complete. This error remains as the obstacle in our way. Has anyone had a similar error and if so how did you overcome your error

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        #4
        Just in case... Is you iphone in a different laguage than english?... Set it to english and test it...

        Comment


          #5
          Originally posted by acestudios View Post
          I haven't figured this out yet but I think it's looking for initial x,y,z coordinates with the get axis 0,1,2 function. And the abs1.f-0.f could mean a floating point number between 1 and 0.01 maybe its absolute value. So maybe what this is telling me is that unreal doesn't know where the initial spawn point is. But I have one in the scene hmm. Any thoughts on this?
          have you tried using another map?

          other than that, try logging details from different functions along the engine pipeline to see if you can trace the problem.

          Comment


            #6
            If you are using the June version there is a thread for that crash:
            http://forums.epicgames.com/showthre...1#post28549575

            Epic don't have a solution right now.

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