We have tried to import UCX-meshname as the custom collision for our static mesh into the UDK and the UDK iOS and neither is giving us a collision model. Is there something that has changed with the new builds? Specifically, we are trying to add collision to our buildings mesh so the player character can interact with the build (not run through the walls).
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HI ffejnosliw.
i have a serious problem. i have a building model in Maya and i wanna import this as a FBX object in UDK. but when i import it, i have a problem with it's collision!!! I mean i can't enter the building because it's collision doesn't set OK!!!
I made a collision model to it too, with UCX_ prefix, but when i imported it to UDK i have just one simple collision around it, and of course i can't enter the building
what can I do???????? and one more point: when I open properties window in static Mesh editor in UDK for it, I just have one Convex!!!!
please help me bro
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http://www.3dmotive.com/product-udk-mesh-collision
Free tutorial on how to do in 3DSMax, should work just as well for Maya.
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