Hi guys,

I've 200 boxes with simple physics on them, and a ball with simple sphere collision. The ball is just running on boxes. Simple, really.

I have 20fps on iPad device. I aren't using any dynamic light, collisions are simple (Box + sphere)...I spend all day with box and sphere properties and still I've 20 fps.

I will be grateful if someone can help me out with this. Or maybe physics is just slow and Epic need to optimize it.

Basically there will be a lot of people who will want to make physics games using UDK - it would be nice if physics will be fast enought.

EDIT:

Screens from profiler:

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

I will be really grateful if someone can tell me what's wrong...

I've 200 boxes with simple physics on them, and a ball with simple sphere collision. The ball is just running on boxes. Simple, really.

I have 20fps on iPad device. I aren't using any dynamic light, collisions are simple (Box + sphere)...I spend all day with box and sphere properties and still I've 20 fps.

I will be grateful if someone can help me out with this. Or maybe physics is just slow and Epic need to optimize it.

Basically there will be a lot of people who will want to make physics games using UDK - it would be nice if physics will be fast enought.

EDIT:

Screens from profiler:

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

Uploaded with ImageShack.us

I will be really grateful if someone can tell me what's wrong...

## Comment