Looks like this, right? Keep the Add Input Zone selected and move on to the properties window downstairs, give it a unique name something like SuperTurboPressingZone and press the tiny upside-down triangle on the right end of "New Zone" and select "MobileInputZone" which will give you all the properties you can tinker with.
Announcement
Collapse
No announcement yet.
[Tutorial] Creating input zones through Kismet (Buttons, joysticks etc.)
Collapse
X
-
rubendrakkar replied
-
Mr_Ujastik repliedReally liked this tutorial. But I have a question. I want to use the button to make person move and have some problem to handle with it. So I want to learn a bit more about mobile button acces, analog input, key/button pressed, mobile input access, mobile simple swipe. Shortly say I will be pleased if you make some explanation of the input zone.
Leave a comment:
-
RedEy3 repliedHi all,
I've already posted this elsewhere thought i would post it here maybe get some more help...
I'm having problem with trying to replace the joystick images, my own imported images don't display at all even in the mobile previewer, it must be a setting somewhere as when I use a pre installed image that comes with UDK it works fine :S Just not with my own, the images are tga's and are set LOD UI on import and I'm using an add input zone to override the images... I'm using march build.
I've not changed or added any code, it seems that from the tutorial I used you shouldn't have to?
Also does the game type selected in world properties have an effect on these things as at the moment its set to none :S
Help is much appreciated
Thanks
Mike
Leave a comment:
-
Vawx repliedIt sounds like the package isn't being referenced by the iDevice. Check out the link fro Dragon666.
Also, dragon666, when I used my textures for iOS, I had the same issue at first. I ended up using textures that are around 128x128 and then when they are imported into UDK, double click them in the content browser and change their settings to force PVRTC4 and change the LOD dropdown to 'UI'. That helped a lot with the distortion.
Leave a comment:
-
Dragon666 repliedI have .. similar issues with a couple of custom classes that don't get loaded on iPad.
I found this link http://udn.epicgames.com/Three/ContentCooking.html and I hope I'll find the answer there.
I also have big issues with the images compression. For some reason all the images are with way lower quality than in PIE or in console mobile preview.
I guess it has something to do with the packaging again, because I've seen UI elements on other mobile UDK games (Dungeon Defenders for example, and a few others) that show perfectly fine.
Even the original textures from Chicken Coup are getting horribly distorted and compressed when porting to iOS with my setup.
Leave a comment:
-
damian repliedOriginally posted by Vawx View PostHow are you packaging your game damian?
Also, what is it you're experiencing when you put your game on an iDevice. Is it only the button that doesn't show? or is there more stuff missing; such as lighting? Is the button there but the texture you used not? (where you can still touch the button but it has a 'default' texture).
[Engine.GameInfo]
DefaultGame=MobileGame.MobileGame
DefaultServerGame=MobileGame.MobileGame
DefaultGameType="MobileGame.MobileGame"
when I did this, the button ofcourse didn't show up, on top of that the rotation of my car using accelerometer even stopped working.
Leave a comment:
-
damian repliedNot working...
Originally posted by Vawx View PostHow are you packaging your game damian?
Also, what is it you're experiencing when you put your game on an iDevice. Is it only the button that doesn't show? or is there more stuff missing; such as lighting? Is the button there but the texture you used not? (where you can still touch the button but it has a 'default' texture).
Leave a comment:
-
Vawx repliedHow are you packaging your game damian?
Also, what is it you're experiencing when you put your game on an iDevice. Is it only the button that doesn't show? or is there more stuff missing; such as lighting? Is the button there but the texture you used not? (where you can still touch the button but it has a 'default' texture).
Leave a comment:
-
damian repliedMr. Curious, could you please help me. I am unable to get this button displayed on the iPhone 4. Are we supposed to change some properties, or mobile settings under buttons to get it displayed? It works fine on the UDK iOS simulator as well as the PC run on the UDK but not when installed on the device. Please help.
Leave a comment:
-
damian replied[HELP] Unable to run the button on the iPhone 4
Awesome tutorial. It works absolutely fine for the PC run as well as the mobile simulation, but when I install the game on the device (in my case iPhone 4) I am not able to see the button I designed using this tutorial. Please help.
Leave a comment:
-
Hangman057 repliedIt's been around on another site for a month or so but I couldn't find it again either - THNX!
Leave a comment:
-
Naxera repliedOriginally posted by salochin59 View PostI am having an issue of the buttons not changing resolution for the 3Gs and iPad. 4Gs fits fine but 3Gs the buttons are too big and dont fit in the screen and Ipad the buttons are too small. How do I fix this?
Originally posted by James Douglas View Post
My problem is probably a simple one: I would like to move an object along a horizontal plane either left, right, forward or backward buy touching it on the ipad screen. Is this possible?
Leave a comment:
-
James Douglas replieda stupid question . . .
I'm a complete newbie to this so please bear with me. I am a graphic designer not a programmer hence the move to UDK.
My problem is probably a simple one: I would like to move an object along a horizontal plane either left, right, forward or backward buy touching it on the ipad screen. Is this possible? I have searched for video tutorial but to now avail and I have a client breathing down my neck for a prototype of his program (this is the only hitch we have). Any help is greatly appreciated.
TIA James Douglas, Creative Conspiracy. :
Leave a comment:
-
salochin59 repliedI am having an issue of the buttons not changing resolution for the 3Gs and iPad. 4Gs fits fine but 3Gs the buttons are too big and dont fit in the screen and Ipad the buttons are too small. How do I fix this?
Leave a comment:
Leave a comment: