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Fog close up

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    Fog close up

    I've been playing with the fog and it seems that it works per mesh, not per pixel. This means that using a close fog distance really doesn't work, especially with larger meshes. You can see the effect on the castle level, just by lowering the fog distances, and making it more opaque. The buildings look ok, but the ground 'fogs' really badly based on where the character is.

    Is there anyway around this, to get a 'normal' depth based fog? Or any plans to implement one?
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