
In trying to create a couple variations on a texture using a multiply in the materials, I am seeing that the color variations do not seem to flatten and transfer into the iOS preview. What I get is the "Mobile base texture." I thought it would flatten the texture for me and transfer the whole material node into the iOS preview. So in this example, instead of the red wallpaper, I am getting the base gray texture.
I assume this is a bug, would like to learn differently. Thanks for any input!
Heh, I solved my own problem. I kept the auto flatten mobile checked and deleted the text in the "mobile base texture" field and saved the material. It replaced the empty "mobile base texture" field with M_wallpaper03a_Flattened - pretty cool!

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