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Use Objective-C Libraries in UDK Mobile?

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    Use Objective-C Libraries in UDK Mobile?

    Hello!
    I was wondering if it is possible to include Objective-C Libraries (.a) in UDK and call its function from Unrealscript for usage in-game just like DLLs.
    Thanks in advance,
    .No

    #2
    Hello,

    Unfortunately this is not possible at this point in time.

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      #3
      Thanks, but what about including DLLs using DLLBind?
      Would it work for a mobile game?

      .No

      Comment


        #4
        Unlikely since I believe DLLBind makes use of Win32/Win64 functions. Also, it wouldn't work on the iOS anyways since it is quite a different environment (also Apple would see this as a potentially dangerous situation)

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