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    Models

    Hello
    This is my first post on this forum and I wish to say greetings to all members.

    My question is : I read that UDK full support FBX import, so as I use Blender 2.49b for my art work, is there any things that I need have on mind when I export from Blender to FBX, any suggestin .

    Thanks

    #2
    Hi utech:
    I didn't use Blender. But one thing I want to mention is that: when you creating skeletal meshs , it is better too use the actorX to export the skeletal meshs into psk format, you can always import the FBX format into 3dsmax or maya, then use the actorX to export them into UDK.
    I always export FBX format for static meshes not for skeletal meshes.

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      #3
      FBX exported models from Blender causes September and following versions of UDK to crash

      However you can use the PSK/PSA exporter:
      http://forums.epicgames.com/showthread.php?t=602953

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        #4
        First of all thanks for answers !
        Second I will try to use gaobobuq suggestion and export models as psk format.
        PS.
        Can some one suggest me a some good psk scripts for Blender.

        Comment


          #5
          Well if your going to export static meshes I recommend ASE for blender, if not FBX because PSA/PSK for blender won't export without an animation or bones for that matter.

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