Still downloading the new release. But wondering what's the minimum application binary size possible been created with UDK? (That's say, without any cumtom assets, just core engine)
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Minimum app size with UDK IOS?
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The lowest I've experienced so far is 42MB with just setting up a real basic scene - Box with default texture, light, player spawn. The castle arena demo that starts up up with UDK-Mobile is around 52MB, so perhaps there's unnecessary packages still being loaded with my basic scene that I don't know how to disable yet. My tests were on iPad (.ipa files)
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During development, the IPA is not compressed, as that results in the fastest packaging and installation times.
If you want to estimate how large the compressed IPA will be, package in distribution mode and look at the size of Distro_MobileGame. The final store size will be a little larger than this, by a few MB.
You probably won't be able to make a package under 20 MB however.
Cheers,
Michael Noland
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