So, I know that my current iOS devices don't support UDK but, I wanted to get the process down (until I get a new iPod Touch) so, being a Jazz Jackrabbit fan, I opened up the JackMiniGame & clicked "Install on iOS Device". It then brought up the "Unreal iOS Configuration Wizard". Since I'm already a paying iOS developer, I clicked on the "Already a registered iOS developer".
I imported a mobile provision (which I correctly set up on the iOS Development website) yet, a green checkmark never showed up. I looked at the details in the iPhonePackager & it looks like the .mobileprovision file was copied to the correct location though
I then tried to import a certificate (that I correctly exported from Keychain) & the green check mark also did not show up. This time, the iPhonePacker details did not mention the certificate at all.
The only option with a green check mark is the "Edit Info.plist overrides...".
My system information:
Running Windows 7 64-bit, in VMware Fusion 3.1.2, on my MacBook Pro (that's running 10.6.5).
Any help/suggestions would be greatly appreciated.
I imported a mobile provision (which I correctly set up on the iOS Development website) yet, a green checkmark never showed up. I looked at the details in the iPhonePackager & it looks like the .mobileprovision file was copied to the correct location though
Code:
C:\UDK\UDK-2010-12\MobileGame\Build\IPhone\Distro_MobileGame.mobileprovision
The only option with a green check mark is the "Edit Info.plist overrides...".
My system information:
Running Windows 7 64-bit, in VMware Fusion 3.1.2, on my MacBook Pro (that's running 10.6.5).
Any help/suggestions would be greatly appreciated.
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