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iOS Licensing Fees - How does it work?

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    iOS Licensing Fees - How does it work?

    Hi,

    I was curious as to the licensing fees and how it works. From my understanding, UDK iOS uses the $99 fee and 25% royalties on over $5000. Is this correct? If so, is the $99 fee annual on top of the Annual Apple Dev license? Also, how are the 25% royalty fees collected. Is this an auto process as with Apple's 30% royalty fee?

    Thanks,

    Wes

    #2
    I was wondering some of that. How I thought it works is

    $99 apple yearly dev fee
    $99.99 epic license fee ("Royalty Bearing license")

    30% apple fee
    of the remaining money
    25% royalties on over $5000 to Epic
    or of the original pre apple 30%

    But it says 25% of "revenue" so are the royalties 25c on the dollar or 17.5c on the dollar?

    $1.00 game
    $0.30 = apple
    $0.25 = epic
    $0.35 = developer

    or

    $1.00 game
    $0.30 = apple
    $0.70 = developer
    -------> 25% of $0.70 = $0.175 = epic

    Comment


      #3
      From the development kit FAQ:

      Q: How is revenue calculated for the purpose of calculating the UDK royalty?

      A:Your UDK royalty is only calculated on revenue you receive. If your UDK app generated $100.00 of retail or online sales but you are paid only 70% due to a 30% distribution fee your UDK royalty is calculated on the $70.00 you actually received.

      Cheers,
      Michael Noland

      Comment


        #4
        Thanks Michael. I know royalty questions are kinda annoying.

        Comment


          #5
          $0.525 cents on the dollar is all thats left from a $1.00 game

          I have broken it all down and pasted it here: http://udkc.info/index.php?title=IOS#Legal_and_Sales where it can be edited by other people. As well the site provides tables which are useful

          Comment


            #6
            7143 units at $1 to break the 5k revenue line, if you're getting 70% of the top line sales.

            If you double those sales, you're looking at roughly $8750 for you, $730 for epic, and $2503 for Apple.

            Comment


              #7
              From my understanding of apple and UDK licenses:

              Upfront fees:
              Apple Developer License - $99/year
              Allows access to iOS development tools (Mac + snow leopard required), provisioning tools, and appstore submissions.

              UDK Commercial License - $99/game
              Commercial game license.

              ---
              Profits based on a tier one app ($.99):

              First 7,142 purchases-
              Apple's share: $2,071 ($.29/purchase)
              Epic's share: $0 ($.00/purchase)
              Your share: $4,999.40 ($.70/purchase)

              All remaining purchases-
              Apple's share: $.29/purchase
              Epic's share: $.16/purchase
              Your share: $.52/purchase

              Comment


                #8
                Do we have to contact epic when our games reach the $5,000 sales mark?

                Comment


                  #9
                  Originally posted by joat View Post

                  A:Your UDK royalty is only calculated on revenue you receive. If your UDK app generated $100.00 of retail or online sales but you are paid only 70% due to a 30% distribution fee your UDK royalty is calculated on the $70.00 you actually received.
                  Is the revenue means revenue before tax or after tax?

                  Comment


                    #10
                    Depends if we can claim taxes as a "distribution fee"

                    Originally posted by Vmlweb View Post
                    Do we have to contact epic when our games reach the $5,000 sales mark?
                    I would believe so, unless you want to be sued for monies not rendered.

                    Comment


                      #11
                      Originally posted by Sir. Polaris View Post
                      I would believe so, unless you want to be sued for monies not rendered.
                      Yeh I was just thinking Epic might have integrated a little counting system to see how many new device IDs have been registered.

                      Comment


                        #12
                        --- edit ---

                        Comment


                          #13
                          I saw, I came, I Hahaha'ed

                          Comment


                            #14
                            I HUH-ed??

                            Lol math is not a great friend of mine, nor is introducing the alphabet to the number line...

                            But i do understand how it works lol... i think plain english would be easier to understand. =P

                            At the end of the day guys, if your not making the most profit vs apple + epic, there is something wrong.

                            Comment


                              #15
                              it was a joke aZzy

                              I broke it all down here for you: http://udkc.info/index.php?title=IOS#Legal_and_Sales

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