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Chicken Coup demo from Trendy

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    Chicken Coup demo from Trendy

    The great team over at Trendy, who you probably remember from Dungeon Defenders, has put together a demo for all of you UDK with iOS users. The demo is available in full-source form so you can easily download it and deploy it to your own iOS device to check it out!
    [SHOT]http://www.udk.com/elements/img/ChickenCoup.PNG[/SHOT]
    You can download the full Chicken Coup source here: ChickenCoup UDK Source

    "Chicken Coup"
    All is well on the farm. The cows have been milked, the pigs' bellies are filled, the hens lay about contently around the henhouse -- wait! What's that?! A fox! You better get those chickens back into their pens before they're carried away by these dastardly predators!

    Chickens appear from various hiding places along the playing field. Foxes sprint out of the three forest exits to snatch away the chickens!

    There are three pens: one for roosters, one for hens, and a third (cage) for foxes. The player needs to drag these animals into their respective pens. If a fox escapes into the forest with a chicken, a chicken life is lost, and don't put the wrong animal into the wrong pen either... lose enough, and it's game-over!

    The more animals the player has penned, the faster the appearance rate of the new critters, starting out slowly and eventually becoming a madcap frenzy! Who can pen the most critters at once? Only time and mad skills will tell...

    Tips:
    Drag the same type of chicken into each other to form chicken chains which give you point bonuses. Don't lose any chickens to increase your "Chicken Power" which gives you a further point multiplier. Be sure to prioritize foxes that have got their mitts on a chicken!

    #2
    Looks good, I will love to check this out!

    Thanks Trendy!!
    aZzy

    Comment


      #3
      Sounds good, should provide anyone a quick jump to 3D farmvill

      Comment


        #4
        Hey all, we have the "Chicken Coup" UDK Mobile game in Apple's submission queue, so if we're lucky it may go up on the App Store this year (free of course). Here's hoping!

        In the meantime, definitely encourage ya to download the source (simply extract it over a new UDK Dec 2010 installation and it will become your "MobileGame") and try it out yourselves on provisioned iOS devices. The title uses GameCenter for leaderboards so you'll see some pretty challenging High Scores up there already (note that this development build will put you on GameCenter sandbox, which is separate from the public GameCenter your apps ultimately have on the App Store). I think our current record is around 40,000 points. And good luck earning all of the Achievements... mwahaha

        If anyone has any Q's about how we created this little game our how the UnrealScript works, by all means post here and we'll spill the beans.

        Have fun and we're all looking forward to seeing what everyone creates with UDK Mobile... let the floodgates of awesome portable Unreal games open

        -Jeremy Stieglitz

        P.S. Please check out our other Unreal Engine powered iOS title, Dungeon Defenders: First Wave, which just hit the App Store today! http://itunes.apple.com/app/dungeon-...404296113?mt=8

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          #5
          Awesome stuff Jeremy!

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            #6
            Looks pretty sweet. Too bad I refuse to use mac products.

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              #7
              Very Nice Thanks a lot

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                #8
                how do u know wat ios is capable of handling

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                  #9
                  @ JeremyStieglitz
                  You should come hang out with Blade and the rest of the cool IRCers at #UDKC.Gamesurge.net

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                    #10
                    Looking good! I hope i will learn alot out of the source file.

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                      #11
                      Thank you for making this game and for sharing the sources. I just installed it on my iPod and it's a lot of fun playing with it.
                      It's also great seeing such a well structured project. I'm learning a lot from it.
                      You guys have a lot of experience working with UDK by now. I'm curios how many days/weeks it took the team to make this.

                      Thanks

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                        #12
                        About two weeks, ~8 days of actual work

                        Glad you like it... hopefully Apple will put it up on the store soon so anyone can try it out without having to setup provisioning etc (and then we can see what some of the High Scores end up being on the real GameCenter )

                        -Jer

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                          #13
                          Thanks for this, downloading now to check it out.

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                            #14
                            Please help me, i've installed this project by copy-pasting the files in the zip, but now everytime i try a map i see this :

                            http://img585.imageshack.us/i/68885416.jpg/

                            And i can't move with the mouse, i can only move with WASD and the arrows, but it's not working well.
                            How can i return to the previous settings? i prefer to not re-install it...thank you

                            Comment


                              #15
                              Try to open WordProperties and change Game Type to CastleGame.

                              Comment

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