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  • replied
    Is there any documentation for UE (Mobile) concerning HID (Android) or iOS7 controller input?

    http://udn.epicgames.com/Three/MobileInputSystem.html - This displays virtual sticks, but nothing related to connected hardware controllers.

    I've searched and searched and searched and cannot find anything about implementing a controller into the Unreal engine - Mobile.

    Leave a comment:


  • replied
    TwitterIntegration documentation

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  • replied
    Originally posted by golden_gate View Post
    Where is the online documentation for twitter integration (latest release Nov 29th)?
    It will be available tomorrow.

    You can see an example of using it in the CloudGame/CloudPC example.

    Leave a comment:


  • replied
    Where is the online documentation for twitter integration (latest release Nov 29th)?

    Leave a comment:


  • replied
    What kind of physics can i use? Can I use Apex, PhysicAssets. Softbodys, Fractured for mobile or only Kactors?

    Leave a comment:


  • replied
    Originally posted by tdempsey2008 View Post
    Where is "UDKMobileLift.exe"? In the online doc, it says it is in Binaries, but in the October 2011 release recently, my Windows searches stop at the May update.

    Thanks for any help.
    I think starting with June or July releases, everything (regular UDK and Mobile) is using one editor, the "UDKLift.exe", there is no more "UDKMobileLift.exe". I create a shortcut on my desktop and add " editor" to the end of it.

    For example, in properties of shortcut:

    Target: "C:\UDK\UDK-2011-10\Binaries\UDKLift.exe editor"

    If you don't add the " editor" part at the end, you just load the game module or something.

    Leave a comment:


  • replied
    Where is "UDKMobileLift.exe"? In the online doc, it says it is in Binaries, but in the October 2011 release recently, my Windows searches stop at the May update.

    Thanks for any help.

    Leave a comment:


  • replied
    I'm solo-developing my first iOS game and am new to UDK. The game Im developing is a first person atmospheric horror game untitled at the moment. I was wondering if anyone can offer advice since Im running into a bit of a brick wall for adding a "Use" button to the standard "Epic Citadel" interface.

    I've read the Mobile Zone documentation and tried utilizing Kismet-->Level Loaded-->Add Input Zone and have gotten as far as displaying the "Use" button exactly where I want it (below the right thumb stick.... but it fails to work as a use button to Toggle triggers, etc. I've also added the Mobile Button Access function to call the Add Input Zone and it still does nothing. Bascially, I want the Mobile onscreen Use button to work as the PC "E" Use key does and though I've looked to see how to do this, the logic is escaping me right now.

    I'm guessing I'm going to need to get into the INI files to create the script but if anyone could provide either a sample script or even a direction on where to look for this one function, it's greatly appreciated. I will post pictures of my progress and hopefully contribute to anyone else I can

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  • replied
    A step by step tutorial about the creation of main menu like the up menu in epic citadel will be awsome, if you know somewhere find it, i apreciate very much.

    Sorry for my english.

    Leave a comment:


  • replied
    @ eTrust

    Originally posted by eTrust View Post
    Picked it up on eBay (Hasn't arrived yet though)

    Core2Duo 2.0GHz, 1gig ram, 160gb hdd, 17" screen.
    Not sure on any of the other specs, but for that price, it'll do the job it needs to
    Great! Thanks. I wish you luck. I called a friend that has told me they may have something around the same price range with similar specs. This is great news. Thanks for the advice. Take care.

    Leave a comment:


  • replied
    Originally posted by GameHatcher View Post
    REALLY!? Can you share where you got it and the specs on it that are working for you? I just figured the best route was to get the newest one on the market, but I am inclined to use an older version if it will definitely do the job.
    Picked it up on eBay (Hasn't arrived yet though)

    Core2Duo 2.0GHz, 1gig ram, 160gb hdd, 17" screen.
    Not sure on any of the other specs, but for that price, it'll do the job it needs to

    Leave a comment:


  • replied
    @ eTrust

    Originally posted by eTrust View Post
    Personally, I'd say if you're only going to submit to the app store, it's not worth getting a new one.
    I managed to get a decent iMac for $200. Not a gaming rig, but the specs are actually quite decent
    REALLY!? Can you share where you got it and the specs on it that are working for you? I just figured the best route was to get the newest one on the market, but I am inclined to use an older version if it will definitely do the job.

    Leave a comment:


  • replied
    Originally posted by GameHatcher View Post
    I was scrambling to gather funds to purchase an iMac 2010, but will now hold off and finish my project using my PC first and get the iMac once we are fully finished.

    Thanks a million!

    Cheers
    Personally, I'd say if you're only going to submit to the app store, it's not worth getting a new one.
    I managed to get a decent iMac for $200. Not a gaming rig, but the specs are actually quite decent

    Leave a comment:


  • replied
    @ Joat

    Originally posted by joat View Post
    GameHatcher,
    You can generate an IPA on PC using your distribution cert (check out http://udn.epicgames.com/Three/Distr...nAppleiOS.html for more information). That IPA still needs to be uploaded from a Mac however, but yeah, you can transfer it via USB key or network or whatever.

    Jeremy, as Curious said, certificate requests can be done on PC and submitted to the provisioning portal to get certificates (http://udn.epicgames.com/Three/Apple...visioning.html). These can be used to code sign on a PC as well, only the final submission to the app store requires a Mac.

    Cheers,
    Michael Noland
    I was scrambling to gather funds to purchase an iMac 2010, but will now hold off and finish my project using my PC first and get the iMac once we are fully finished.

    Thanks a million!

    Cheers

    Leave a comment:


  • replied
    GameHatcher,
    You can generate an IPA on PC using your distribution cert (check out http://udn.epicgames.com/Three/Distr...nAppleiOS.html for more information). That IPA still needs to be uploaded from a Mac however, but yeah, you can transfer it via USB key or network or whatever.

    Jeremy, as Curious said, certificate requests can be done on PC and submitted to the provisioning portal to get certificates (http://udn.epicgames.com/Three/Apple...visioning.html). These can be used to code sign on a PC as well, only the final submission to the app store requires a Mac.

    Cheers,
    Michael Noland

    Leave a comment:

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