Originally posted by JeremyStieglitz
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UDK Mobile documentation!
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Curious replied
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JeremyStieglitz repliedOriginally posted by ColdWave View PostCan this be done:
Develop the game on PC.
Get a mac from friend and just install the upload app. And use it to upload the game only.
-Jer
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GameHatcher repliedIs there a process that must be followed in order to transfer the files from the PC version of my UDK iOS game to the Mac in order for it to upload properly to the app store? Or can I just cook the game and save it to a disk and then open on the Mac and submit it to the app store? I am just trying to understand the proper pipeline for this type of endeavor since I don't own a Mac yet but I am working on a game and it should be completed in a the next few weeks.
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ffejnosliw repliedOriginally posted by ColdWave View PostCan this be done:
Develop the game on PC.
Get a mac from friend and just install the upload app. And use it to upload the game only.
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ColdWave repliedOriginally posted by ffejnosliw View PostThe program (Application Loader) used to upload packaged apps to the App Store is only available for Mac.
Develop the game on PC.
Get a mac from friend and just install the upload app. And use it to upload the game only.
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ffejnosliw repliedOriginally posted by Mordt View PostNot sure why we need a mac to distribute though unless it all has to be done from within xcode but havent looked into it.
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Mordt repliedOriginally posted by gegebel View Postneeding a MAC to distribute? WTF? who really owns a mac around here?
Not sure why we need a mac to distribute though unless it all has to be done from within xcode but havent looked into it.
I'm definately interested in this platform.
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ffejnosliw repliedOriginally posted by bsabiston View PostThat link to UDN Mobile Home doesn't go anywhere?
Also when you fire up UDK Editor, on that Welcome splash menu the button for "Video Tutorials" also does not work? Neither does "Cooking and Packaging" link... is that just me or is it broken?
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bsabiston repliedThat link to UDN Mobile Home doesn't go anywhere?
Also when you fire up UDK Editor, on that Welcome splash menu the button for "Video Tutorials" also does not work? Neither does "Cooking and Packaging" link... is that just me or is it broken?
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Kenji87 repliedOriginally posted by eldraco View PostIs there documentation on exporting a scene from standard UDK to UDK Mobile? I can't seem to find any, and Switch Platform->Mobile Isn't working
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Blade[UG] repliedI'm going to guess the people over in the "is UDK coming to OSX" threads.
I'll be obtaining a used one shortly after I obtain my first iThing, I think.
Not much Epic can do about the requirement, if the software to submit to the app store only works on it.
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gegebel repliedneeding a MAC to distribute? WTF? who really owns a mac around here?
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eldraco repliedThank you for the help, I will do that. It is just an environment I have been working on, so there is no code. Is there a specific process needed for touch input if it is just an environment?
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Blade[UG] repliedWith clever tweaking of the INI files, you can make MobileGame use your UDKGame folder .. though it's not clear to me yet if it will cause any significant problems. It doesn't -seem- to, but the mobile previewer doesn't work right for me even without any tweaks, and I don't have an iThing to truly test things on.
Is there a document that details specifically what primary differences are between the Mobile and regular engine? Like I could've swore I've read all the docs, and I didn't know about the Mobile materials settings until I read it somewhere here .. I may be missing things, though, my brain isnt working right lately.
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DarkVeil replied"Switch Platform" simply restarts the editor, switching to either UDKGame or MobileGame game settings and content. You could also just load either editor using the Start Menu shortcuts created by the UDK installer.
The UDKGame and MobileGame editors are binary-compatible. That is, you can copy/rename packages and maps between the two content directories, and for the most part things will just work.
However, fully porting an existing game to mobile may require many additional steps. For example, you'll need to update your materials with mobile-specific settings, add support for touch-based input, etc. Don't forget to copy over your script code as well!
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