Hi,
I am looking for an easy way to attach a player (player0) to a socket that was created on a separate skeletal mesh. The separate skeletal mesh is a model of a Metro train and the socket would represent a seat. I bring it into Unreal, and I have tried using Kismet's attach to actor which is connected to a trigger, so when the play walks up to the door which has the trigger overlapping it, he attaches to the socket of the Metro skeletal mesh object, but the attach NEVER works. If I reverse the 'Target' and 'Attachment' parameters of the Attach-To-Actor kismet object, then the metro train will obediently attach TO THE PLAYER's skeleton, but the player will NEVER attach to the Metro skeletal mesh. Why is this? Note: I have no UC scripting associated with this Metro skeletal model. Do I need this?
Can anyone point me in the right direction?
Mark
I am looking for an easy way to attach a player (player0) to a socket that was created on a separate skeletal mesh. The separate skeletal mesh is a model of a Metro train and the socket would represent a seat. I bring it into Unreal, and I have tried using Kismet's attach to actor which is connected to a trigger, so when the play walks up to the door which has the trigger overlapping it, he attaches to the socket of the Metro skeletal mesh object, but the attach NEVER works. If I reverse the 'Target' and 'Attachment' parameters of the Attach-To-Actor kismet object, then the metro train will obediently attach TO THE PLAYER's skeleton, but the player will NEVER attach to the Metro skeletal mesh. Why is this? Note: I have no UC scripting associated with this Metro skeletal model. Do I need this?
Can anyone point me in the right direction?
Mark
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