Announcement

Collapse
No announcement yet.

Mixamo import of Animation

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • replied
    nice one,will give try that myself.

    Leave a comment:


  • replied
    Found a work around solution.

    1. export from mixamo
    2. import fbx to max
    3. save as a max file
    4. close file then reopen file
    5. export fbx from max
    6. import into udk

    Someone has a bug somewhere but at least it works ...

    Leave a comment:


  • replied
    Worth a try, forgot about actor x. The anim imports, the figure is not distorted but the figure stays rooted to the spot, appears any movement of the pelvis is not applied

    Leave a comment:


  • replied
    try using actorx instaed of fbx.

    https://udn.epicgames.com/Two/ActorX.html

    or for newer versions of max

    www.gildor.org

    Leave a comment:


  • started a topic Mixamo import of Animation

    Mixamo import of Animation

    I've downloaded some Mixamo animations which all work fine on my model in motion builder, Poser and 3DS Max.

    However when I import the fbx I download from Mixamo into UDK I only get the first frame, subsequent frames are not imported.

    I then thought I'd export from Poser, Max and Motion builder and see if it works in UDK. It is different in that the import does import all frames but my mesh becomes distorted.

    There are no morphs so am at a bit of loss as to how to progress ... any ideas, if anyone is still about?
Working...
X