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'BoneIndex out of range' warning on modular pawn

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    'BoneIndex out of range' warning on modular pawn

    I'm using the modular pawn gem from the UDN to allow me to add different clothing items to my pawn (http://udn.epicgames.com/Three/Devel...dularPawn.html).

    Everything's working great, except I have this warning in my logs every time I run the game:

    Code:
    [0017.24] Warning: GetBoneMatrix : BoneIndex(1) out of range of ParentBoneMap for SkeletalMeshComponent_6 (torso)
    [0017.24] Warning: GetBoneMatrix : BoneIndex(2) out of range of ParentBoneMap for SkeletalMeshComponent_6 (torso)
    [0017.24] Warning: GetBoneMatrix : BoneIndex(3) out of range of ParentBoneMap for SkeletalMeshComponent_6 (torso)
    ...
    Does anyone know what is causing this, or how I can prevent it?

    #2
    there was a thread asking this, with a solution

    [edit]
    there, google doesn't disappoint
    https://forums.epicgames.com/threads...awn-log-errors

    [edit2]
    then again you already were part of that thread. just check it again?

    Comment


      #3
      Thanks @Chosker, reason I posted in here as the other thread was in the Unrealscript forum. Also all my meshes appear to have the same skeleton (same bone count) (so not sure why i'm getting the error).

      Comment


        #4
        I'd say this is an UnrealScript problem. or rather, a problem you can only trigger UnrealScript

        to make sure they have the exact same skeleton, did you check the mesh itself in the UDK content browser, or just in your 3d app?

        Comment

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