Ok, I'm at a lost... been scratching my head for a week on this.
I make my mode, bones, animate fully in Blender. I export via FBX, I make sure it exports the animations and bones.
I import them into UDK, it causes 2 really strange problems.
#1. It imports the animations but only HALF the animation. EG: My reload animation gets halfway through then starts over. It seems any anything longer then a gun shooting it won't seem to import.
#2. Once imported the bone list has tons of extra animations. Has the gun upside down playing the animation, the gun pointing down with no animations and then the actually animations that I want to use. Its annoying having to figure out which is which.
My only ideas are is this a Blender issue? I have Maya and 3D Studio Max.. but I learned on Blender and enjoy using it much more.
Should I relearn 3D Studio Max... will this fix my issue? Or is a setting I have wrong somewhere on the export or import.
Any help would be awesome! Thanks!
I make my mode, bones, animate fully in Blender. I export via FBX, I make sure it exports the animations and bones.
I import them into UDK, it causes 2 really strange problems.
#1. It imports the animations but only HALF the animation. EG: My reload animation gets halfway through then starts over. It seems any anything longer then a gun shooting it won't seem to import.
#2. Once imported the bone list has tons of extra animations. Has the gun upside down playing the animation, the gun pointing down with no animations and then the actually animations that I want to use. Its annoying having to figure out which is which.
My only ideas are is this a Blender issue? I have Maya and 3D Studio Max.. but I learned on Blender and enjoy using it much more.
Should I relearn 3D Studio Max... will this fix my issue? Or is a setting I have wrong somewhere on the export or import.
Any help would be awesome! Thanks!
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