PS:. I'm seeking advice of an experienced 3D Artist/Animators on devising the Standards. I've been reviewing Blender Tuts with intention of doing some modeling and animation myself. However, my plate is full developing: ArcadeKomodo and ProjectFujita. I've been gathering references and adding them to list below. I'd appreciate any input towards setting up the UMECHS Standard.
References:
UDK 3D Art Pipelines Naming Conventions
Turbosquid Checkmate Specification
Blender Rigging: Naming_the_bones, Blender Noob to Pro
References:
UDK 3D Art Pipelines Naming Conventions
Turbosquid Checkmate Specification
Blender Rigging: Naming_the_bones, Blender Noob to Pro
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