Hey there OP and fellow forum members!
I'm part of a mod team working for a mod for Chivalry: Medieval Warfare. The mod is called Mana Warfare.
We are currently adding extra content for magic casters into the game for the mod. One of such content is custom animations. We are working with an existing playable class in the game so we are using the same skeleton and mesh already weight painted and rigged together.
I have been trying to follow your tutorial video to get to upload the custom animation into the UDK as an animation package but failed to upload.
First I would like to note I am not using your custom script since as far as I understand it is meant specifically for that set of animations you've already rigged in that included file where all the FBX exports pre-exist. However I did follow the rest of your process cleaning up the scene by optimizing and baking the animation into seperate keyframe. This has indeed cleaned alot of the error messages I got while exporting FBX to be imported into maya- However; I still get an error message about curves:
Code:
The plug-in has changed some animation curves tangents type to Auto to ensure interoperability. This mode change will not affect the animation curves' values b_bottomlip_visibility b_l_mouthcorner_visibility b_r_mouthcorner_visibility b_r_brow02_visibility b_r_brow01_visibility b_l_brow01_visibility b_l_brow02_visibility
OP, I would appriciate if you could help me in troubleshooting this, or anyone else who reads this post who has a clue, and what exactly the issue might be in here? Should I supply screenshots, more detail etc.. just let me know. At the moment we are mostly stuck with this animation bit so any help at all could .. help!

Thanks for your time reading!
~ _User.
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