Has anyone had trouble importing animation in the May Beta? I'd been working in previous releases for the past few months and have the pipeline pretty well nailed down, but now that we've switched to the May beta I'm finding my animation won't play at all; either in the AnimSet editor or in game. I know the FBX exported them correctly since I can bring it back into Max and it's fine... UDK just seems to be ignoring all keyframes.
So just want to make sure it's working for other people.
Thanks.
So just want to make sure it's working for other people.
Thanks.
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