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Problem importing FBX animation in May Beta?

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    Problem importing FBX animation in May Beta?

    Has anyone had trouble importing animation in the May Beta? I'd been working in previous releases for the past few months and have the pipeline pretty well nailed down, but now that we've switched to the May beta I'm finding my animation won't play at all; either in the AnimSet editor or in game. I know the FBX exported them correctly since I can bring it back into Max and it's fine... UDK just seems to be ignoring all keyframes.

    So just want to make sure it's working for other people.

    Thanks.

    #2
    Aw geez... nevermind. I was test with translation and need to un-check "Rotation Only". Oh, the pitfalls of upgrading engines every 60 days.

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