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Cutscene triggered when objective is met (or item has been used)

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  • Cutscene triggered when objective is met (or item has been used)

    As the title says, I want to make a cutscene (I know how) when something has been used.
    As an example, in my scene, there is a pillar in the middle with missing pieces. When the player has collected ALL pieces, it will play a cutscene. Because of this, I can't simply add a trigger zone.
    Are there any ways of doing this without using unrealscript? Is there any other way going around this?

  • #2
    Does anyone have any ideas? Or need any more information to know what i'm talking about?

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