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[SOLVED]Why can not create morph for staticmesh?

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  • [SOLVED]Why can not create morph for staticmesh?

    I can create blend shape in maya for mesh with no bone.

    But why UDK does not support morph for staticmesh?

    What should I do if I want a staticmesh with morph like skeletal mesh?

  • #2
    Import it as a skeletal mesh?

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    • #3
      UDK is a real time engine, not a movie renderer like maya.

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      • #4
        Originally posted by skwisdemon666 View Post
        Import it as a skeletal mesh?
        Ye,I bind a bone and export as skeletal mesh.It's resovled.

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        • #5
          Originally posted by JessieG View Post
          UDK is a real time engine, not a movie renderer like maya.
          It is too expensive?

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          • #6
            Cust its a STATIC Mesh

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            • #7
              Originally posted by Kelt'ar View Post
              Cust its a STATIC Mesh
              Thx.
              I kown what's static.
              I only want to kown why udk do not apply a dynamic mesh?

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              • #8
                Because that's not how it works.

                Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.

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                • #9
                  Originally posted by darthviper107 View Post
                  Because that's not how it works.

                  Skeletal Meshes are for things that deform and animate. Static meshes are for things that don't change shape.
                  Thanks..

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