Hello Community,
I've modeled, rigged, and animated 2 pawns for my Mobile game and when I import them into UDK I setup the SkeletalMesh AnimSet and AnimTree accordingly then in my UScript code I just point to them and they load fine.
When I run the game in mobile mode however, the model is extremely deformed - everything else works, animation/collision...etc its just the model looks very bizarre.
Does anyone know why this is happening?
I've modeled, rigged, and animated 2 pawns for my Mobile game and when I import them into UDK I setup the SkeletalMesh AnimSet and AnimTree accordingly then in my UScript code I just point to them and they load fine.
When I run the game in mobile mode however, the model is extremely deformed - everything else works, animation/collision...etc its just the model looks very bizarre.
Does anyone know why this is happening?
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