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Having weird problem with custom char. Need help

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  • Having weird problem with custom char. Need help

    This screenshot is from the game. Character's arms and hand are in weird position (going through body and weapon is a bit down) :



    I adjusted UDK robot skeleton and skinned it to mesh
    And here is screenshot of animation set (works just fine):


  • #2
    I adjusted UDK robot skeleton and skinned it to mesh
    beeen a rule of UT modding for years "don't" change to rig change your mesh
    you can try using the UT3 female rig

    for that problem i've found its all in your skinning, it does look ok in the editor/3d app but not in game, normally caused by your bones being switched, eg you managed to skin the left arm to the right bone, or the mirroring didn't work

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    • #3
      By mirroring you mean mirror animations function? I never actually did it, because i used basic human male skeleton + human male animset. and as I looked for LIAM skeletal mesh it doesn't have mirroring

      Could physics asset be causing this?

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      • #4
        doubtful as those anims don't use physics, like i said that sort of problem is normally caused by skinning, trust me i had a simular problem last week and i've been doing this sort of thing for years

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        • #5
          I hope you don't release this model

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          • #6
            alright i will have to try to skin more simpler model and test it out.

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