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animating bones question ?

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  • animating bones question ?

    Okay here it goes, can I just animate the UDK/UT3 bones & then weight the mesh vert's to it after I do the animating ?

    Sorry for the no0b like question , but the thought just crossed my mind.

  • #2
    You can animate the bones and export the anims as a PSA first, then attach that to a character later yes,

    But you have to weight the mesh verts to it (skinning) in the base pose of your original skel or everything will become messed up.

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    • #3
      sweet =)

      Thanks that will help a lot =D

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