Originally posted by darksly
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There is only one source of light. The way to achieve that result is:
1) ultra high settings in Build Lighting by changing BaseLightmass.ini like I told before.
2) add a PostProcessVolume inside the house so you can adjust image levels and compensate the darkness where the Dominant Directional doesn't light directly. It's a way to simulate eye adaptation like in real world =)
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