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My Interactive Architecture in UDK

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    #31
    Very nice job

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      #32
      I like your renders, especially the first one.

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        #33
        WOW!!! Amazing that what I want to get for my project : )

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          #34
          !!!!!!amazing!!!!!

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            #35
            Nice lighting, love your work.

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              #36
              Thanks PixelMaster, m3fs, makan ansari, Frontop, JulienCoffin and thejaguarmma. I am very happy that you all liked my work.

              Today I saw some features of Unreal 4 engine. It's really nice to know they are improving the viewport elements and the strong light, material shaders, post process and particle effects. That must be the complete step in the games industry and I am very happy to have the chance to see this time.



              That type of video encourages me to think in bigger projects. Epic has my hand in the future, after looking this video.

              Thanks to you guys and thanks to Epic to help us to produce incredible jobs.

              Anyone here has an idea of when we will have the chance to have unreal 4 in our hands?

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                #37
                No one knows when UDK 4 will be released, and there are a lot of varying guesses at the moment. The best we can do for now is wait for more words from Epic themselves.

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                  #38
                  woow man awsome!! hey just a question, could you post an immage of how is the mirror made in the material editor??
                  thx

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                    #39
                    Wow, so nice~

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                      #40
                      Oh man, looks AMAZING! Super jealous

                      Sent from my Nexus 7 using Tapatalk 2

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                        #41
                        Top notch work sir, very well done! I felt drawn in to the environment, would very much like to kick back and have a beer by that pool!

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                          #42
                          Looks great! I can see that you have used a few default assets such as some of the foliage, but it really goes with the lighting and the design of the scene. Well done!

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