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Yet Another Zombie WIP

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    Yet Another Zombie WIP

    Sears Zombie Attack.

    I know, quite an ambitious endeavor to populate an entire store, but why not?
    At least, to an extent I will have plenty of meshes to use in my next map! I still have a large number of temporary walls and junk meshes just as placeholders. This is nowhere near the quality of work I've seen throughout this forum, but it may give someone an idea about what to do or create down the road. Pay no attention to the junk ceiling!

    Checkout

    [shot]http://i364.photobucket.com/albums/oo88/madpixelpusher/ScreenShot_03_zpsub32b2xm.png[/shot]

    Jeans Wall

    [shot]http://i364.photobucket.com/albums/oo88/madpixelpusher/ScreenShot_04_zpsioy9zooz.png[/shot]

    Close Up

    [shot]http://i364.photobucket.com/albums/oo88/madpixelpusher/ScreenShot_05_zpsw7xziwwp.png[/shot]

    Receiving

    [shot]http://i364.photobucket.com/albums/oo88/madpixelpusher/ScreenShot_01_zpsgq7szafk.png[/shot]

    #2
    that's a good start.you will need to put as much effort into the gameplay as populating the store.

    Comment


      #3
      As gaz said,its a good start.One thing i must point is that the shaders need more work.Right now everything in the scene looks like lambert to me.I hardly see any specular difrence between the objects to make the difference what is metal,cloth,wood etc.(play with the specular and specular power of each shader).For the floor and white metal surfaces,dont be affraid of using a cube map as it will make a difference and most of the times it looks cool.
      Good luck and welcome to the forums!

      Comment

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