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    #16
    Thanks, mate!

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      #17
      Update: almost done main character, here is Highpoly:


      And also working on introduction level (above surface):


      Also here is our gameplay footage:

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        #18
        Finished lowpoly baking, started texturing now. 10K tris, 2K maps. (D/N/S)
        Will start rigging and animating next week.
        Here are some in-engine shots:


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          #19
          Made rocks, grass, added in level.


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            #20
            Going pro here Nice work.I quick question.In the video i see the camera making a close up/zoom in 1:12.Is it tru matinee or scripted?Are you using only one camera for the whole game that is looking at the character or are there cameras in each room that switch?
            Dobra rabota

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              #21
              You've got crazy skills m8, looking forward to play this project : ).

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                #22
                Thanks mate. I use only one camera for character. But I scripted camera that it can take parameters from other cameras placed by designer. I also added custom nodes in Kismet to Change/Return to camera with interpolation values set by designer. Also I implemented camera volumes. When player is in this volume camera following the player can use offset from this volume.

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