Here is a quick video showcasing a few things i've been working on and improving upon including:
*Watch in HD*
- Real-Time Distorted and Depth Bias reflections
- Bokeh Depth of Field
- Human Skin shader
- Human eye with dilating pupils and 'overgloss'
- Cloth Simulation with opacity and emissive
- Pre-rendered particle system with low resource requirements
- Light Functions
*Watch in HD*