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UDK Animation Tests (Maya to UDK) Via FBX

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    UDK Animation Tests (Maya to UDK) Via FBX

    https://www.youtube.com/watch?v=7aenKf57Ruc

    Been doing some tests, to add my model character using HumanIK from Maya to do quick rigging due to my uni deadline, but now I baked my animation for my model to get rid of everything except for bones or joints, so the UDK data can extract the FBX file.
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