https://www.youtube.com/watch?v=7aenKf57Ruc
Been doing some tests, to add my model character using HumanIK from Maya to do quick rigging due to my uni deadline, but now I baked my animation for my model to get rid of everything except for bones or joints, so the UDK data can extract the FBX file.
Been doing some tests, to add my model character using HumanIK from Maya to do quick rigging due to my uni deadline, but now I baked my animation for my model to get rid of everything except for bones or joints, so the UDK data can extract the FBX file.