I see more and more big companies trying to enter the mobile game market but why can't they have the same
success the indie and small companies have?
I mean, we see "Dungeon Keeper" from EA, this game is hated by almost everyone.
Another example is Square Enix bringing "Deus Ex" to the mobile devices, a good game, but will never have the
same success Flappy Bird (not so good) has.
Is the mobile market just for simple games?
I'm asking because I'm creating a mobile game on udk (http://www.indiegogo.com/projects/rule-16-game)
and it is quite successful, but I wish to make bigger indie games for mobile, games like we see on console and PC,
like Journey, Mark of the Ninja, Stanley Parable and others.
success the indie and small companies have?
I mean, we see "Dungeon Keeper" from EA, this game is hated by almost everyone.
Another example is Square Enix bringing "Deus Ex" to the mobile devices, a good game, but will never have the
same success Flappy Bird (not so good) has.
Is the mobile market just for simple games?
I'm asking because I'm creating a mobile game on udk (http://www.indiegogo.com/projects/rule-16-game)
and it is quite successful, but I wish to make bigger indie games for mobile, games like we see on console and PC,
like Journey, Mark of the Ninja, Stanley Parable and others.
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