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    #61
    Cool stuff, Kelt'ar!

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      #62
      Thx, Amy. I appreciate it.

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        #63
        New Update:

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          #64
          Hey, Kel'tar, I saw you were asked for a little hand. I'm finishing my UDK project and there are some props (low poly/ high poly baked) I won't use. Do you need any specific prop? I can share them for free ^^.
          (wow, I underestimated the time spent on the graphics. I was so worried about code I forgot how slow is create graphical content, even being a modeler. Argh, months using placeholders here).

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            #65
            Originally posted by Kelt'ar View Post
            New Update:

            Very impressive. Your modeling skills have consistently improved over the year. Keep it going Man!

            Originally posted by AmyP View Post
            Hey, Kel'tar, I saw you were asked for a little hand. I'm finishing my UDK project and there are some props (low poly/ high poly baked) I won't use. Do you need any specific prop? I can share them for free ^^.
            (wow, I underestimated the time spent on the graphics. I was so worried about code I forgot how slow is create graphical content, even being a modeler. Argh, months using placeholders here).
            I'm a programmer and my concerns have always been the content. Just as I prefer reusable code, I prefer reusable assets, thus a big fan of modular entities for everything. I'm just curious why artist don't favor the modular approach.

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              #66
              Originally posted by AmyP View Post
              Hey, Kel'tar, I saw you were asked for a little hand. I'm finishing my UDK project and there are some props (low poly/ high poly baked) I won't use. Do you need any specific prop? I can share them for free ^^.
              (wow, I underestimated the time spent on the graphics. I was so worried about code I forgot how slow is create graphical content, even being a modeler. Argh, months using placeholders here).
              Nothing for now. Will think about it.

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                #67
                Looks interesting, and from all the work that you have displayed i can clearly see that it has alot of potential, now you just have to use that to your advantage. Nice work my friend.

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                  #68
                  Thanks, fish

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                    #69
                    way we got a new sound artist! XsentinelX.

                    New Character:
                    Antiman



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                      #70
                      He'll yes! We have a mapper!
                      Raven assassin has joined the team


                      Sent from my iPhone using Tapatalk

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                        #71
                        Kelt'ar, I couldn't answer your PM because there is a problem in your PM box: "Errors
                        The following errors occurred with your submission
                        Kelt'ar has exceeded their stored private messages quota and cannot accept further messages until they clear some space."

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                          #72
                          Testing out Praguer as a Buddy ai!

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                            #73
                            Kevin Durant:



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                              #74

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                                #75
                                Nice work, Keep it up.

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