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Indoor Water Shader

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    Indoor Water Shader

    I have been tweaking my Ocean water Shader and i decided to make an indoor water shader based on it

    This version uses a whole new 'soft edge' technique as well as depth bias reflection and distortion opacity along with improved real-time reflection blur

    I am currently testing a version which takes the nroma output from the fluidsurface actor and adds it to the tessellation, i'll post a video for that once it's more refined

    The video quality got overly compressed during upload...

    *Watch in HD*


    #2
    Other than that green shade on the edges there it looks good man

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      #3
      Yeah, as far as i know there isn't a way to get rid of the green border when using a RTT but i'm working on fixing it

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        #4
        I discuss two methods on how to do it here.

        https://udn.epicgames.com/Three/Deve...20reflections?

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          #5
          Awesome Snake, thanks! I'll check it out!

          Originally posted by Solid Snake View Post
          I discuss two methods on how to do it here.

          https://udn.epicgames.com/Three/Deve...20reflections?

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            #6
            Thanks to Solid Snake's excellent write up i was able to remove the green border on the reflection

            I also created a new test scene and made some more adjustments to the water - The Pillar, Pipes and Light Fixture assets are from the BathHouse map and im just using them for testing for the time being

            I uploaded using Vimeo this time since YouTube compresses the hell put of everything

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