Announcement

Collapse
No announcement yet.

Barrage - Artillery-RTS in space

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Barrage - Artillery-RTS in space

    Hi,

    Have you ever wanted to try a combination of two of the most exciting genres? If the answer is yes, then read on!
    Barrage is a fast-paced Artillery-RTS in space which combines elements of real-time strategy and an FPS-style targeting system.

    www.barrage-game.com



    The aim of Barrage is to transform your home planet into an impenetrable fortress, bristling with missile turrets, laser beams and advanced experimental weaponry to give you the power to crush your enemies. Advance along the technology tree to research a variety of sophisticated technology to compliment your preferred playing style.



    A core mechanic of Barrage's gameplay is the influence of gravity. All projectiles are affected by the gravitational fields of the celestial bodies in your solar system, meaning that skill and good judgement are required to pull off accurate shots. This system allows the player to perform gravitational slingshots, launch satellites into orbit around enemy planet and much more. With the true N-body simulation used for the orbital physics, orbits of planets can be influenced by each other, by comets and even by the players themselves!



    We're currently working on getting some cool video footage together so we can give you a more detailed insight into what Barrage is all about. For the latest updates on our progress, follow our Twitter account!
    If you have any questions, queries, criticisms or comments, then don't hesitate to get in contact: we'd greatly appreciate any and all feedback.

    Cheers,
    Barrage Dev Team

    #2
    The premise is interesting, but it not entirely clear to me how the game is played.
    Therefore, looking forward to some video footage!

    Comment


      #3
      Hey merc-ai,

      yes, I think thats a good point. I didn't really make clear how the gameplay actually looks like.
      For the most part it is similar to any other RTS-game because you have to set up a base to gather resources (minerals and energy) and build turrets to attack the enemies.

      The twist is that the turrets don't shot themselves but you have to target them like in a first-person-shooter. The targeting mode moves your camera into the aiming position and activates the crosshair (red circle on the last screenshot).

      Comment


        #4
        Looks awesome! and original but, won't be having to target from 10 towers at once a little bit annoying?

        Comment


          #5
          Really glad that you like it and that is also a very good question.
          Of course we want the targeting as intuitive as possible. So we decided that you don't have to hop between all turrets individually but you are able to shoot all available turrets at once.

          Those buttons at the bottom left (right beside the minimap) are indicators how many turrets are ready to shoot. That depends on if they're reloaded and have line of sight with your aiming direction.

          Comment


            #6
            Did you think about making some kind of Control Station building, the player can jsut build wherever (where standard buildign is allowed) and as much as he want, so you would first person target from there.

            Comment


              #7
              Nice looking good

              Comment


                #8
                Originally posted by cube2222 View Post
                Did you think about making some kind of Control Station building, the player can jsut built wherever (where standard buildign is allowed) and as much as he want, so you would first person target from there.
                The problem with that is that a tower would only allow you to look in 1 direction. Any turret build on the other side of the planet would be unable to ever fire (because it cannot shoot through the planet.) The targetting system we currently have allows you to rotate the view around the planet and you can fire whatever turret is in line of sight of your current viewpoint. This is indicated by the buttons going blue or red. Though, they aren't really buttons, but just indicators. They also indicate the reload progress of each turret.

                The buttons are also on several rows, each one corresponding with a different firing group. As each class of turret (missiles, lasers, etc.) projectile (yes, even lasers are projectiles and follow gravity to some extent) has a different speed, mass, acceleration, launch time, etc. they are grouped together by type and you can fire each group individually.

                Comment


                  #9
                  Ah, ok, your firing from player viewpoint... I thought you fire from tower viewpoint, if it's from player viewpoint then it's nice.

                  Comment


                    #10
                    VERY EXCELLENT! It's looking awesome! Sounds fun too!

                    Comment

                    Working...
                    X