I won't be able to get much to you until two weeks from now, when my m17x arrives in the mail but I can show some work I did today (just messing around with ideas for something I might work on in the future).
All of my work is backed up on my HDD.
[shot]http://i33.photobucket.com/albums/d72/krak008/Mobile%20Uploads/IMAG0019_zpsihoq02pd.jpg[/shot]
[shot]http://i33.photobucket.com/albums/d72/krak008/Mobile%20Uploads/IMAG0020_zpstcfbfy39.jpg[/shot]
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Storm Bringer Studio Presents: Steameria Tournament
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Abnormalia repliedForexal
Show us some of your works. Good concept artist is always needed
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Forexal repliedAwesome, I love the look of that revolver you have going. And that WIP rifle, is beautiful. Are you looking for any concept artists? If we can get to chatting I can send you some of my work.
Would love to add more to my slow starting portfolio.
EDIT: Please don't discredit my first post lol.
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Abnormalia repliedOriginally posted by cube2222 View PostSo, now some critique. I donwloaded it, and played it.
1# It was lagging, on a pc that could run crysis 3 on high graphics with 0 lag.
2# I had no idea what is happening. 0 story. I was jsut running on a set path, shooting people, like in 100ts of other shooters,without any idea why am I doing that.
3# The camera bob was so annoying.
4# No ingame menu for control changing, not even a tutorial what they are.
5# In no serious shooter, enemies will jsut start shootign from rocket launchers at you, when your on foot.
6# There was nothing special. I felt like in a standard unoriginal shooter.
They are 100% valid. We made this demo base on assets and code that is almost 2 years OLD. We made it for demo days, Slush 2013, San Francisco and Paris Game Connection 2013.
As we were very short on time, we just wanted to show that we can put shooter together, demo assets and how we mastered UDK as a team.
Last 1.5 year we worked on UE3 and commercial project http://www.ldoegame.com as outsource. Sadly we cannot show YET what we made there.
We also applied and got UE4 evaluation license and it mind blowing engine !!! We are in love with UE4, and imho, its will rock game development world for next 10 years.
Now Steameria is different story. It will be very quality game and many innovations as well. We have very interesting never-done-before business model.
We will put in this game everything we learned on other projects during last years.
btw here is company profile and other demos/games/screens we've made in past:
http://www.indiedb.com/company/storm-bringer-studios
Merry XMas, Happy new 2014 year and Holiday to all !!!
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Dollche replied -
cube2222 repliedSo, now some critique. I donwloaded it, and played it.
1# It was lagging, on a pc that could run crysis 3 on high graphics with 0 lag.
2# I had no idea what is happening. 0 story. I was jsut running on a set path, shooting people, like in 100ts of other shooters,without any idea why am I doing that.
3# The camera bob was so annoying.
4# No ingame menu for control changing, not even a tutorial what they are.
5# In no serious shooter, enemies will jsut start shootign from rocket launchers at you, when your on foot.
6# There was nothing special. I felt like in a standard unoriginal shooter.
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Dollche repliedsorry everyone we were genereting to much trafic from dropbox so the download link was dead
now it's fixedhere is new link
http://bit.ly/1cMHdvt
thanks everyone
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Dollche repliedthis is the thing that will give you a chance to see Steameria World
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Abnormalia repliedWe brought Oculus Rift and demoed it at Game Connection !
You just cannot fake this emotions:
https://www.facebook.com/media/set/?...9063315&type=1
We were having live queues 2 days straight ! It amazing to see so many emotions and happy people
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Dollche repliedHere is article about our team and little history about us
check it on Gamasutra: http://www.gamasutra.com/blogs/Irakl...m_Georgia_.php
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Dollche repliedYeah we got new gift from Oculus Teamwe are so excited to integrate it in our game because it perfectly fits with Steameria:Tournament
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