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Aztec temple site

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  • replied
    Hehe, arches like the first do exist - you'll notice the stones are still laid flat and the edges are cut to form the curve. I would associate a curved arch with stone pieces orientated across it like the latest sculpt with western European architecture.

    That second image is an archway in an American zoo (Audobon, New Orleans).

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  • replied
    *Remembers a lot of curvey stuff in old aztec-themed Unreal/unreal tournament "99" maps*

    *Nudges ambershee*

    (amber is right though, its mostly square-ish)



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  • replied
    What are you using as a reference? Your sculpt work isn't bad, but at present no part of this is suggesting anything 'Aztec' to me. I don't believe I've ever seen curved archways, pillars or tiled floors like that in any Aztec architecture - which are instead very squarish and rigidly geometric.

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  • replied
    Little Update:

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  • replied
    Ahhhhh, thank you ! :-)

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  • replied
    You can change the grid spacing on the bottom right of the editor window (same for rotation and scale snapping).

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  • replied
    Little Milestone!
    Every Stone mesh is in UDK and has a Material! The Pillar is black because the lighting is bad.
    Thats because i never used UDK

    Is it possible, to turn the snapping off ? I mean the snap to grid function of the Move Tool.

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  • replied
    Final Rock:

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  • replied
    Thank you! :-)

    So here is the last Rock (my first ever made in ZBrush).

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  • replied
    Great work so far, can't wait to eethe final product

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  • replied
    Enough for this evening! All Assets are done!
    Next Part: Trees and Plants!

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  • replied
    Now it's time for some creative Aztec Stuff Don't know the English Word!



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  • replied
    New little Asset with Texture.

    What do you think ?

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  • replied
    I make a High Poly in Zbrush and baked in on a Plane.

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  • replied
    BTW. While it's amazing, how did you get the floor stones to be just 2 polys?

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