[shot]http://www.nicholas-ferrar.net/wp-content/uploads/2014/10/Version-Release1.png[/shot]
That's right! The day has come and the assessment has been submitted! Eye of the Abyss version 0.2.9 is ready for any and all to play.
Grab it here! (586 MB) https://mega.co.nz/#!CsIjxKxD!h_oXnc...5lsxeTj2gkeehk
Additionally, I have thrown together a teaser for the game as it stands now. Have a watch:
https://www.youtube.com/watch?v=vup365Wh9jY
The music featured in the teaser and throughout the game is the work of the fantastic Sergiu Muresan (http://www.sergiumuresan.com), who did fantastically in making Eye of the Abyss better than I ever could have.
Additionally, in a week I will have a website for the game exclusively up and running at http://www.eyeoftheabyssgame.com
So, what for the future?
Short term Eye of the Abyss will go on hold, as Uni finishes and I have to move and go to PAX and enter the real world.
Long term, Eye of the abyss will be continued eventually, as I intend to port it over to UE4 and continue work there.
So for now, play it, spread it, talk about it. I will see you all again soon.
Nic.
Good old changelog from last week:
That's right! The day has come and the assessment has been submitted! Eye of the Abyss version 0.2.9 is ready for any and all to play.
Grab it here! (586 MB) https://mega.co.nz/#!CsIjxKxD!h_oXnc...5lsxeTj2gkeehk
Additionally, I have thrown together a teaser for the game as it stands now. Have a watch:
https://www.youtube.com/watch?v=vup365Wh9jY
The music featured in the teaser and throughout the game is the work of the fantastic Sergiu Muresan (http://www.sergiumuresan.com), who did fantastically in making Eye of the Abyss better than I ever could have.
Additionally, in a week I will have a website for the game exclusively up and running at http://www.eyeoftheabyssgame.com
So, what for the future?
Short term Eye of the Abyss will go on hold, as Uni finishes and I have to move and go to PAX and enter the real world.
Long term, Eye of the abyss will be continued eventually, as I intend to port it over to UE4 and continue work there.
So for now, play it, spread it, talk about it. I will see you all again soon.
Nic.
Good old changelog from last week:
(12/10/2014)
-New music all in place (THANKS SERGIU)
-Can only spawn ESnow one at a time in test level
-lockon camrera made infinitly better (THANKS RANDOM BUG)
-removed enemy death particles for now because framerates
-Stun icons now appear above enemy head when appropriate
-Esnow is now more aggressive and only has a 25% chance to circle more than once
-so many textures dropped in resolution for performance
(13/10/2014)
-New pretty buttons put into Main Menu (a bit pixel difficient)
-PSnow weights cleaned, all good now.
-Pixel quota replenished via vectors, menus now pretty enough (GAME DONE FOR NOW)
TD0.2.9 (15/10/2014)
-Hurt texture now appears when you get hurt!
-hid version number and numerical health from HUD
-New intro animation for dark forests added, infinitly better now
-ESnow hurt particles sudden;y started working. Did not inspect gift horses mouth
-Brother has correct sheild cutscene anim
-Sister now actually stabs ESnow
-Sister lockon idle now doesnt flip the shield upside down (game actually done for now?)
TO DO:
-CUTSCENES (so ******* repetetive)
-FINAL FONTS (Emma?) -
-Dialogue background textures (Emma?)
-brother gets shield anim
==============FOOTSTEPS
----
-First person eye height
-cutscene sword fight
-reflection issues
-settings menu, not looking good.
-more menu design
-tree portal!
-cutscene lighting
----
Brothers eyebrows are broken (Day forest)
His mouth is also too slow (day forest)
Sword fight is terrible (Day forest)
Sword Drawing looks terrible (Day forest)
The tree doesnt eat right (day forest)
"Where is my brother?!" has no lip movement (day forest)
Stop Sis Swinging Early at ESnow (Sis throne)
Sis stab misses (Sis Throne)
sounds for ESNow Kill (throne)
Sis Shield Upside Down in lockon idle
Stop PSnow Mouth movign when helping Sis up (Sis trail)
Elbows through all the shields (everywhere)
-New music all in place (THANKS SERGIU)
-Can only spawn ESnow one at a time in test level
-lockon camrera made infinitly better (THANKS RANDOM BUG)
-removed enemy death particles for now because framerates
-Stun icons now appear above enemy head when appropriate
-Esnow is now more aggressive and only has a 25% chance to circle more than once
-so many textures dropped in resolution for performance
(13/10/2014)
-New pretty buttons put into Main Menu (a bit pixel difficient)
-PSnow weights cleaned, all good now.
-Pixel quota replenished via vectors, menus now pretty enough (GAME DONE FOR NOW)
TD0.2.9 (15/10/2014)
-Hurt texture now appears when you get hurt!
-hid version number and numerical health from HUD
-New intro animation for dark forests added, infinitly better now
-ESnow hurt particles sudden;y started working. Did not inspect gift horses mouth
-Brother has correct sheild cutscene anim
-Sister now actually stabs ESnow
-Sister lockon idle now doesnt flip the shield upside down (game actually done for now?)
TO DO:
-CUTSCENES (so ******* repetetive)
-FINAL FONTS (Emma?) -
-Dialogue background textures (Emma?)
-brother gets shield anim
==============FOOTSTEPS
----
-First person eye height
-cutscene sword fight
-reflection issues
-settings menu, not looking good.
-more menu design
-tree portal!
-cutscene lighting
----
Brothers eyebrows are broken (Day forest)
His mouth is also too slow (day forest)
Sword fight is terrible (Day forest)
Sword Drawing looks terrible (Day forest)
The tree doesnt eat right (day forest)
"Where is my brother?!" has no lip movement (day forest)
Stop Sis Swinging Early at ESnow (Sis throne)
Sis stab misses (Sis Throne)
sounds for ESNow Kill (throne)
Sis Shield Upside Down in lockon idle
Stop PSnow Mouth movign when helping Sis up (Sis trail)
Elbows through all the shields (everywhere)
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