New week, new update!
A day late, yesterday was a little hectic (though it’s still Friday for half the world so it’s totally fine right?)
Anyway, on to the update!
MoCap recording went well on sunday, and I now have all save one of the scenes recorded, and am working on getting them implemented ASAP, because on Wednesday I will maybe/probably be having a Alpha play test with other students here at CSU. Very exciting/terrifying.
On top of that, I spent this week working on completely remaking the maps from the ground up, because frankly they looked really dull. Still some work to do on them, but they look a hell of a lot better, and more in line with my original aesthetic.
There are a lot of pictures, which rather than linking to directly just go check them out on my site:
http://www.nicholas-ferrar.net/updat...ge-of-scenery/
I also did a bad job of documenting all my changes this week, so here is a bad changelog:
A day late, yesterday was a little hectic (though it’s still Friday for half the world so it’s totally fine right?)
Anyway, on to the update!
MoCap recording went well on sunday, and I now have all save one of the scenes recorded, and am working on getting them implemented ASAP, because on Wednesday I will maybe/probably be having a Alpha play test with other students here at CSU. Very exciting/terrifying.
On top of that, I spent this week working on completely remaking the maps from the ground up, because frankly they looked really dull. Still some work to do on them, but they look a hell of a lot better, and more in line with my original aesthetic.
There are a lot of pictures, which rather than linking to directly just go check them out on my site:
http://www.nicholas-ferrar.net/updat...ge-of-scenery/
I also did a bad job of documenting all my changes this week, so here is a bad changelog:
(24/07/2014)
-New external castle scenes created over previous days. Bad documentation, BAD!
-Made a bunch of edits to the sister rig which ended up being UNNECESSARYHAHAHAHAHAAAAAAAAAAAAAAAAA
-Sister and Esnow_Scene_2 anims imported to Maya and UDK, no edit so far.
-Forest_Day map stripped of some assets to prepare for insertion of new ones.
TO DO:
-CUTSCENES
-Polish all dem animations.
-Texture Throne Room
-Tapestries
-Carpet
-New external castle scenes created over previous days. Bad documentation, BAD!
-Made a bunch of edits to the sister rig which ended up being UNNECESSARYHAHAHAHAHAAAAAAAAAAAAAAAAA
-Sister and Esnow_Scene_2 anims imported to Maya and UDK, no edit so far.
-Forest_Day map stripped of some assets to prepare for insertion of new ones.
TO DO:
-CUTSCENES
-Polish all dem animations.
-Texture Throne Room
-Tapestries
-Carpet
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