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Abandoned abbey

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  • replied
    DoomTobi McTune thank you very much, appreciate your comments, jushua.fontany thank you for these links, very helpful, I made some changes on textures, increased the brightness of mostly and I think the result is much better. I'll try to make textures following these advices, I like make dirty and with contrast textures and I see is not good idea.

    About the lightmaps..it takes an hour in built the scene (I think is not too much for now) but some tiles made me freaking out with uvs configuration in max...and still I have the problem with sound, I seen some post about this bug, probably my soundcard drivers .
    I want to ask something...I would like to cook the map for flash or html5 platforms, do you know how or drop me some tut..do I need some license?

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  • replied
    Really nice work. Keep an eye on dark or very saturated diffuse textures. Those can feed incorrect data to the lighting system.

    See here:

    http://udn.epicgames.com/Three/Lightmass.html#Getting the best quality with Lightmass
    http://udn.epicgames.com/Three/Textu...s.html#Diffuse Textures

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  • replied
    This really is great looking!

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  • replied
    Wow! Simple amazing!
    I love all this little details

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  • replied
    and these images are the last version I made.
    You can check more progress and videos on my blogspot
    http://etherbrain3d.blogspot.com.es/
    Hope you like it and please, all your opinions are wellcome.
    Thanks.









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  • replied
    wow look very good, keep it up

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  • replied
    More props I worked on.




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  • started a topic Abandoned abbey

    Abandoned abbey

    Hello everybody. I would like to share with you this personal project in unreal. It's not a game, I started as a little and handle 3d environment, with a single and symetrical blockin. Of course, I been thinking about some gameplay and some mission, but for now my purpose is only work on the rest of geometry, particles and shaders.








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