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    #16
    Just found this thread. Some great stuff here, especially liked the flame and original shield effect!

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      #17
      Hi,

      just wanted to post my "tutorial" for the volumetric clouds:
      http://www.youtube.com/watch?v=JO2hojkv1fc
      I figured it would not need an extra thread so I posted it here.

      greetings

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        #18
        Originally posted by FTC View Post
        Hi,

        Following up the cloud technique I had an idea to set my Tahu pawn on fire. He is the Toa of fire after all.

        So this would be like the rage/overcharge effect if Tahu were to become a character in an Action/Spectacle Fighter game. Apart from the Pawn Mesh, everything was created by using UDK assets and modifying them. I also wrote a couple of lines of code to make the effect toggleable.
        I think I will create a quicktip covering how to use the specific cascade modules for the effect.

        greetings

        I absolutely love this effect!

        Any tips on what I need to know on top of the tutorial you posted on clouds?

        And may I ask what UDK fire asset(s) you are using?

        I really want to make something like this in my game

        Rama

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          #19
          Hi,

          sorry for this reeaaally late answer, but I only check this thread when I got something new or there is an answer notification and it seems I did not get one.
          @evernewjoy: Maybe you already saw it, but here is a tutorial about special cascade modules to get particles spawning from a mesh: http://www.youtube.com/watch?v=0JEXDd5ytYk I got the flames from GenericFoliage01.Ruins.FX.P_UDK_PillarFire01 but I modified them a bit to fit the character.

          Now for something new:


          This one is also mostly done by modifying udk assets, except for the snow texture which is from a free stock photo page, you can find a link in the video description.

          greetings

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            #20
            Those snow storm effects look really good. I love the way they change and get stronger or weaker - good job. =)

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