Hello everyone ! this is my first post and just wanted to say thanks because i have learnt a lot about UDK from the community here.
I started this project 1 month ago to see what i would be able to do with udk. As i was going further it's ended up taking shape into some game. I was hesitating to show something very unpolished but well i still wanted to share something. So keep in mind that this is a very early work in progress
The game itself is meant to be played in relatively short session but with long term bonuses. Imagine "Borderlands" with "League of Legends", you are starting from beginning everytime but keeping your loot, ok that sounds stupid at first, but eventually will become clearer as people play the game (one day hopefully).
To keep stuff interesting there is a lot of random things (levels, creatures...) and you will be able to recreate you skill tree every time, imagine the skill tree a little like when you build your deck in a trading card game, here the skill tree is not just a few choices you will have access to a bunch of option that can make your character very different. Again it is hard to explain and i might just confuse you right now, but it should be clear as soon as someone just try the game
So here are 4 videos showing the game :
1 - Profile management
The game can manage several profiles, the game save some basic information about the player and give+save 7 starting skills (which you can see in video 2). The saving is a mix of sapitu system and basic save and load (udk functions) with JSON. Also at the end of the video i'm moving the camera around to show the custom UI moving a bit with the player view movement (the UI is not fully functional yet).
http://youtu.be/LnTEBTnak6o
2 - Skill UI
That one show a skill system with an hexa grid. You can see my life going as i add more bonus in the grid. Right now i only prepared health bonus, but could be anything and not only bonus but also may be new skills / moves (placeable shields, turrets, invisibility .... whatever i could program) You can not put anything anywhere, small bonus have no requirement but stronger ones need to be adjacent to other. Red color means Strengh category the +20hp needs at least 2 adjacent strengh bonuses and the +40 needs 3. Its working well but surely not finished and its open to a lot of improvement. You can loot those skill on monsters. Every floors (cf: video 4) you will gain skill points and be stronger.
http://youtu.be/zUIQkVlNcLc
3 - Combats
For moment its very classic, just creature running at you and attacking, the bigger one try to escape when he have low life and when he die 4 smaller ones appear. Those are just for testing some basing AI, i didnt have time to make it more complicate for moment but i plan to make them as clever as possible (will depends on the creature some might be stupid on purpose
)
http://youtu.be/iHzuTpMcCoM
4 - Random Levels
This one is not obvious from those videos, but the principal point of the game for moment is to keep going up as far as you can, each time you change floor the game pick a new floor from a list. Depending on how high you are the spawn will be more difficult. The program will calculate some stuff and will spawn more enemies or/and stronger ones and try to keep the difficulty balance, i dont define spawns for each floors its all random. The number of floors is infinite, for moment i can only show one as the others are really ugly right now.... But its been tested with several random floors already.
http://youtu.be/DqlFkY_RMwY
Thanks for taking time to read and watch this !
Lastest video :
http://youtu.be/PeB9YmR-IeY
I started this project 1 month ago to see what i would be able to do with udk. As i was going further it's ended up taking shape into some game. I was hesitating to show something very unpolished but well i still wanted to share something. So keep in mind that this is a very early work in progress

The game itself is meant to be played in relatively short session but with long term bonuses. Imagine "Borderlands" with "League of Legends", you are starting from beginning everytime but keeping your loot, ok that sounds stupid at first, but eventually will become clearer as people play the game (one day hopefully).
To keep stuff interesting there is a lot of random things (levels, creatures...) and you will be able to recreate you skill tree every time, imagine the skill tree a little like when you build your deck in a trading card game, here the skill tree is not just a few choices you will have access to a bunch of option that can make your character very different. Again it is hard to explain and i might just confuse you right now, but it should be clear as soon as someone just try the game

So here are 4 videos showing the game :
1 - Profile management
The game can manage several profiles, the game save some basic information about the player and give+save 7 starting skills (which you can see in video 2). The saving is a mix of sapitu system and basic save and load (udk functions) with JSON. Also at the end of the video i'm moving the camera around to show the custom UI moving a bit with the player view movement (the UI is not fully functional yet).
http://youtu.be/LnTEBTnak6o
2 - Skill UI
That one show a skill system with an hexa grid. You can see my life going as i add more bonus in the grid. Right now i only prepared health bonus, but could be anything and not only bonus but also may be new skills / moves (placeable shields, turrets, invisibility .... whatever i could program) You can not put anything anywhere, small bonus have no requirement but stronger ones need to be adjacent to other. Red color means Strengh category the +20hp needs at least 2 adjacent strengh bonuses and the +40 needs 3. Its working well but surely not finished and its open to a lot of improvement. You can loot those skill on monsters. Every floors (cf: video 4) you will gain skill points and be stronger.
http://youtu.be/zUIQkVlNcLc
3 - Combats
For moment its very classic, just creature running at you and attacking, the bigger one try to escape when he have low life and when he die 4 smaller ones appear. Those are just for testing some basing AI, i didnt have time to make it more complicate for moment but i plan to make them as clever as possible (will depends on the creature some might be stupid on purpose

http://youtu.be/iHzuTpMcCoM
4 - Random Levels
This one is not obvious from those videos, but the principal point of the game for moment is to keep going up as far as you can, each time you change floor the game pick a new floor from a list. Depending on how high you are the spawn will be more difficult. The program will calculate some stuff and will spawn more enemies or/and stronger ones and try to keep the difficulty balance, i dont define spawns for each floors its all random. The number of floors is infinite, for moment i can only show one as the others are really ugly right now.... But its been tested with several random floors already.
http://youtu.be/DqlFkY_RMwY
Thanks for taking time to read and watch this !
Lastest video :
http://youtu.be/PeB9YmR-IeY
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