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    #61
    Originally posted by CobaltUDK View Post
    The project is stopped, the group was disolved
    I thought you were working by yourself this whole time?

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      #62
      The group was formed two weeks ago, but there was no unanimity over the the game type to do. The initial idea was to make a small game in three months, but perhaps it's too little.

      So, after having capability to program a game and have good designers, perhaps the most hard is to have a good idea.

      Everything you see in my videos I have done myself (unless some models that are downloaded).

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        #63
        That's unfortunate. Better luck in the future, keep up the good work and I'm sure you'll find a more dependable team.

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          #64
          Man some source will be nice. Seriously you need to create a game!!! You work is the best I have seen on the forums.

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            #65
            Originally posted by Kelt'ar View Post
            Man some source will be nice. Seriously you need to create a game!!! You work is the best I have seen on the forums.
            Agreed.
            I have an idea that I have been programming (no art assets at all as yet). I'd love to work with you if interested.

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              #66
              Thank you, I'm working in a small game, to make it in three months. The team is 1 for now (me) :P

              When the game goes advanced, I will looking for modelers, mappers, etc, to replace my provisional assets. I think it's the only way to advance in this.

              That is not the game I'll like to do, but I want to begin with something short.


              This is a new weapon, a fire ball, based in the bow and arrows I made days ago:



              I haven't worked much the animations, I'm tired of doing animations that are never as good as the mocap ones.

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                #67
                A root motion test:

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                  #68
                  [QUOTE=CobaltUDK;31700293]The project is stopped, the group was disolved
                  That is unfortunate it stopped, but, that doesn't mean its the end. I least I hope its not. I say to you my friend, Do NOT Quit! Stay vigilant, keep learning, keep posting. Your dedication and frequent updates to this thread have been a motivator for me to keep working on Project Fujita. The original game concept has morphed over a course of 90 days and Team members have come and gone. That is the nature of working in this environment.

                  However, I remain steadfast in developing this Game. I simply became fed up with having fantasies of making games, and started making that fantasy game a reality. I'm learning tons: scripting, modeling, animation, storytelling, music, sfx, etc - no matter how ugly it is in the beginning. I'll keep tweaking it, until I achieve that look and feel I want. After all practice makes perfect. I'm hellbent on completing this game with UDK (UE3) no matter what.

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                    #69
                    Thanks, your words help me to continue with this

                    Another video, playing with the camera, in a first person view:

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                      #70
                      A new character and a tutorial for runtime foliage, in this video:



                      The character is made by Svog ( http://svogthos.deviantart.com/ )



                      And the tutorial for the foliage, from original script by myleslambert, is here:

                      http://forums.epicgames.com/threads/...1#post31722163

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                        #71
                        I'm hugely impressed with your bow and arrow set up, as well as the root motion. I've been trying to figure out a way to do bows and arrows in a similar way to the way the UT rocket launcher operates. Looks like you've been much more resourceful, I'm still stuck!

                        I actually made this account just to comment on this thread.

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                          #72
                          Thanks, for the bow I decided to do some things from scratch, without extending from UT or UDK. I made animations, timers to place the arrow in place, first in hand, then on arc, then flying and finally attached to something. And I think it was easier to me than looking for tutorials on how UT/UDK weapons works, and I have learned a lot.

                          If I had to start from scratch I will try to extend the minimum possible from included scripts, wouldn't use the weapon system or UDK inventory among other things.

                          Here is a hunting:

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                            #73
                            Amazing stuff like always Cobalt.

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                              #74
                              Man u are amazing , can i ask u what is your main learning resources?

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                                #75
                                Thanks, I started learning in marcosdiez.wordpress.com (in spanish). And this forum helped me a lot.

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