How do you do, with soft bodies?
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Phew, I came back. ^^
As always, very cool this Apex cloth asset set up with the hair! You merged the hair meshes "strand strays" in one single mesh with one material, didn't you? What was the slot you put the hair material and other meshes (like that transparent cloth you used) with Apex in the slot materials? I did a model test with an only one material for the Apex hair, assigning to the material slot 0 and everything worked okay. But when I tried to put a hair and a skirt with two different materials (both with Apex clothing assets), UDK crashes. So, I just would like to know if your meshes (hair and transparent cloth) have only one material, and assigned to the slot 0, or did you put in separated materials?
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The hair have only a material, but I had similar problems with multimaterial meshes. For example this is working good now:
And 3 extra drawcall, I know. I have plan to use a unique material.
Now I' working in a navigation system to use where there are no navmesh, and finishing the male character, what is taking more work than expected. Here an advance:
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Originally posted by CobaltUDK View Postworking in a navigation system to use where there are no navmesh
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It's simple, doing two traces per second, if collision, then it does aditional traces to the sides, until finds a way. I did it to skip trees and other pawns, but surprisingly works quite well to find paths toward a destination. For example in the city streets, which is a laberintic structure.
It's a brute force system, not as good as the engine navmesh, but its acceptable for me. I will show it in a video, but I must to finish the male model before.
Gaz, with this setup looks like Tarzan:
or like a monkey:
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Originally posted by CobaltUDK View PostThe hair have only a material, but I had similar problems with multimaterial meshes. For example this is working good now:
[ATTACH=CONFIG]17095[/ATTACH]
And 3 extra drawcall, I know. I have plan to use a unique material.
Now I' working in a navigation system to use where there are no navmesh, and finishing the male character, what is taking more work than expected. Here an advance:
[ATTACH=CONFIG]17096[/ATTACH]
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