to an extent you can. scale the bone as usual, then take the child bone and offset it towards the parent (with some other SkelControl)
the parent bone ends up being bigger but shorter. of course the offsetting of the child doesn't affect the vertices in the same way, but if you do it only slightly the problems won't be noticeable
I did this long ago, here's how it ended up
http://www.sanzpont.com/chosker/eliu...arstrength.jpg
notice the arms are thicker and so on. this is pure bone scaling/offsetting and material, and no morphtargets at all
the parent bone ends up being bigger but shorter. of course the offsetting of the child doesn't affect the vertices in the same way, but if you do it only slightly the problems won't be noticeable
I did this long ago, here's how it ended up
http://www.sanzpont.com/chosker/eliu...arstrength.jpg
notice the arms are thicker and so on. this is pure bone scaling/offsetting and material, and no morphtargets at all
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