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No project, just learning

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    No project, just learning

    Moved to the new forum: https://forums.unrealengine.com/show...sional-name%29


    Update 01/04/2014:











    Hi, I haven't project yet, just learning. I started with UDK 7 weeks ago and still there is a lot to learn.
    In this video I show my progress, the girl model and some others are made by me, and most of the animations. The map is just for practice.

    http://www.youtube.com/watch?v=en9Nzauwfls

    #2
    Another two videos.

    Showing weapons, pickups:
    http://www.youtube.com/watch?v=4GBbb_Uiwto

    and showing modular pawn changing parts in game:
    http://www.youtube.com/watch?v=6BL5PPoJjU4

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      #3
      Showing custom pickups, drops and weapon reload.

      http://www.youtube.com/watch?v=ylbSyr2ljwM

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        #4
        Another video to show improved AI in sword combats, the enemies move around the player randomly. I don't know how to resolve the "friendly fire" yet.

        http://www.youtube.com/watch?v=_geXXg071t0

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          #5
          Showing stealth kills:

          http://www.youtube.com/watch?v=Zr4b9mtIkJY

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            #6
            Hi, I have a new video to show what I have working:

            http://www.youtube.com/watch?v=D1N-E_saJTs

            The camera has now interpolation. Zooms to target (right mouse button) lowering the fov, and sprinting increases the fov to exaggerate the perspective.

            The enemies move laterally while shoot.

            Added some animations on damage. The pawn goes to ground and stand some seconds indefense. There are 4, one for each direction.

            Also added an animation for when you shoot enemies far away. Crouch and look out to the sides searching who shoot them.

            I added a handgun. So far the gun has the accuracy of a sniper rifle ... so only are tests.

            The map is an attempt to make a sandbox, is 2.5 km2 and have a couple of levels. The "village" in video is a level that is loaded when it is close, as you can see at the end of the video.

            I have a lot of problems with maps, for example with foliage, which I wish it to add it in each level, but as the ground belongs to the base level and use foliage mode, I can only put it there.
            Something similar happens with the bots, they have to go all in the base level to not reload and initialize each time you load a new level.

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              #7
              Massacre mode:

              http://www.youtube.com/watch?v=hkmN9kCvC6E

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                #8
                I like Ninjas. Impressive progress for 7 weeks. Obviously, you're not new to character modeling/animation and programming.

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                  #9
                  very, very impressed. do you work in the industry? if not, you should, someone like you could make a lot of money...

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                    #10
                    7 weeks was in may... now are 20 weeks. I have some experience with games, many many years ago I was doing things using assembler and sprites (ZX Spectrum, Atari St 512). After that, a long period doing other things. But 3D and POO are totally new for me now.

                    I would love to work in industry, but I think I haven't the necessary level yet.

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                      #11
                      I've made some improvements in target acquisition when the bots fighting each other. Before all the faction fight with a single bot of the other faction, as you can see here: http://www.youtube.com/watch?v=gaechldhouc
                      Because the usual are all the bots fighting with the (unique) player. But this is an experiment.

                      Now the targets are more distributed, forming small groups:

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                        #12
                        And with swords:

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                          #13
                          ahah his is so awesome!

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                            #14
                            I want to play this with my friends

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                              #15
                              Very awesome

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