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Infernal Dead

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    Infernal Dead

    Hey everyone, just wanted to drop by and post a few images from the new update! Drop on by the site in my signature!

    [shot]http://crcdevblog.files.wordpress.com/2013/03/map-laughlin-lake-2.jpg[/shot]
    [shot]http://crcdevblog.files.wordpress.com/2013/03/map-laughlin-lake-5.jpg[/shot]
    [shot]http://crcdevblog.files.wordpress.com/2013/03/map-laughlin-lake-17.jpg[/shot]

    I've often seen people asking on the forums whether or not UDK was capable of doing large environments with a lot of foliage and dynamic lighting. The answer is yes, it can be done with UDK.

    #2
    Cool Already figure that out but very nice mp here very nice sunset..

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      #3
      Hi Chicken+Ribs Combo,

      I've been game watching the development of Infernal Dead on IndieDB and your blog. I really like the concept and art style behind this title. So please keep up the great work!

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        #4
        Man i really dig the trees, did you use speedTree or did you model all of those?

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          #5
          Originally posted by TechLord View Post
          Hi Chicken+Ribs Combo,

          I've been game watching the development of Infernal Dead on IndieDB and your blog. I really like the concept and art style behind this title. So please keep up the great work!
          Thank you man!

          Originally posted by Indecom View Post
          Man i really dig the trees, did you use speedTree or did you model all of those?
          Speedtree is a good and fast tool but it has some 'quirks' that I couldn't get around. The trees are a combination of generation and hand modeling.

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